Ash Games Studio is a Saudi-born, remote-first indie studio of 18. We ship small, we ship considered, and we ship things nobody else can. If our mission is yours, we’d love to meet you.
Own studio-wide marketing across Nomad, Azooma and our UGC/Roblox projects. Lead community, content and playtest strategies. Think strategically, execute tactically.
Read full role →Be the glue between design, engineering, art, QA and leadership across our growing portfolio of narrative-rich, culturally grounded titles. Own sprints, milestones and delivery.
Read full role →Our code repo is the team's office. Enforce pipeline and repo hygiene, gate pull requests with automation, and keep our ~10-person global team moving at indie speed.
Read full role →Freelance narrative designer for a mythology-rich project. Structural design, branching dialogue, lore-building for a world gaming has never explored.
Craft culturally resonant gameplay. Design and document core systems, levels and memorable player moments for our upcoming title.
Build culturally rooted, gameplay-driven PC/Steam titles in Unity alongside the team that shipped Azooma Escape to Steam's front page.
Bridge art and tech: pipelines, shaders, workflows for a dynamic indie studio. Start immediately, potentially convert to full-time.
Detail-oriented Accountant with hands-on experience in Zakat and VAT, managing day-to-day accounting and KSA compliance.
Don’t see your role? Send us your work anyway.
Apply →Small team. Remote-first. Global by default, Saudi at heart. Our repo is our office, if it’s clean, the studio is happy. Every person counts; every role is a key role.
We hire for taste, communication and ownership more than years on a resume. If you don’t see your role here but think you’d fit our mission, send us your work anyway, hr@ashgamesstudio.com.