About the role
Own studio-wide marketing across Nomad, Azooma and our UGC/Roblox projects. Lead community, content and playtest strategies. Think strategically, execute tactically.
The role
Own studio-wide marketing across Nomad, Azooma and our UGC/Roblox projects. Lead community, content and playtest strategies. Think strategically, execute tactically.
You'll be our first dedicated marketing hire , not slotting into an existing machine, but building the machine. You'll shape how the world hears about the games we're making, from the Nomad reveal through post-launch sustain.
What you'll do
- Own the go-to-market plan for each title: Azooma sustain, Nomad launch window, UGC/Roblox growth.
- Build and run community channels (Discord, X, TikTok, Instagram, Bluesky, YouTube).
- Design and run playtests , internal CBT/OBT cycles and public demo builds.
- Brief and manage freelancers across content, copywriting and paid campaigns.
- Report weekly on wishlist velocity, community growth and campaign ROI.
What we're looking for
Must-have
- 4+ years marketing a consumer product, ideally a game or a brand with an engaged community.
- Deep fluency with at least one of: Steam, TikTok, Discord, Reddit growth.
- Strong writer in English; bonus if Arabic too.
- Track record shipping zero-to-one , you've launched a real product, not only optimised one.
Nice-to-have
- Experience with Saudi/MENA gaming audiences.
- Paid campaigns (TikTok Ads, Reddit Ads, Meta).
- Community manager roots , you've run a Discord for a game.
About Ash Games
Saudi-born, remote-first indie studio of ~10 people. Azooma Escape hit Steam's global front page within a year of founding. Our next title , Nomad: The Legend of Zarqa , is already deep in development.
How to apply
Apply via LinkedIn or email careers@ashgamesstudio.com with your CV and a short note: why this role, and one thing you'd bring on day one.
Why Ash Games
We’re a Saudi-born, remote-first indie studio of about twenty people. Small team, global by default, Saudi at heart. We hire for taste, communication and ownership more than years on a resume, and every person on the team shapes the games we ship.
- Real ownership. You won’t be one of fifty on the same feature. Your work will be on screen for millions.
- Global team, Saudi heart. We work across timezones, but our stories come from a specific place and a specific voice.
- Remote-first, healthy pace. Ship small, ship considered. No crunch theatre.
How we hire
A short intro call, a paid trial or craft conversation (role-dependent), a meet-the-team call, and an offer. No take-home marathons. No ghosting — you’ll always hear from us.