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Game Producer

Be the glue between design, engineering, art, QA and leadership across our growing portfolio of narrative-rich, culturally grounded titles. Own sprints, milestones and delivery.

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About the role

Be the glue between design, engineering, art, QA and leadership across our growing portfolio of narrative-rich, culturally grounded titles. Own sprints, milestones and delivery.

The role

Be the glue between design, engineering, art, QA and leadership across our growing portfolio of narrative-rich, culturally grounded titles. Own sprints, milestones and delivery.

You'll keep a ~10-person global team moving at indie speed, ruthlessly prioritising what actually ships vs. what's precious. Our pipeline spans Azooma sustain, Nomad's launch window and exploratory UGC/Roblox work.

What you'll do

  • Run weekly sprints and monthly milestones across the full production chain.
  • Maintain the studio roadmap: where every title stands, what's blocking, what's next.
  • Own QA gates, playtest scheduling and external publisher/partner syncs.
  • Broker cross-functional tradeoffs between design, engineering and art.
  • Keep remote rituals (standups, retros, demo days) tight and useful.

What we're looking for

Must-have

  • 3+ years producing shipped games.
  • Comfort with fast-moving, ambiguous indie environments , not heavyweight AAA process.
  • Strong written English; calm under milestone pressure.
  • Fluency with Notion, Jira/Linear/Shortcut, or equivalent.

Nice-to-have

  • Experience with Steam releases end-to-end.
  • MENA-region context or Arabic literacy.
  • Background in design or engineering before producing.

About Ash Games

Saudi-born, remote-first indie studio of ~10 people. Azooma Escape hit Steam's global front page within a year of founding. Our next title , Nomad: The Legend of Zarqa , is already deep in development.

How to apply

Apply via LinkedIn or email careers@ashgamesstudio.com with your CV and a short note: why this role, and one thing you'd bring on day one.

Why Ash Games

We’re a Saudi-born, remote-first indie studio of about twenty people. Small team, global by default, Saudi at heart. We hire for taste, communication and ownership more than years on a resume, and every person on the team shapes the games we ship.

  • Real ownership. You won’t be one of fifty on the same feature. Your work will be on screen for millions.
  • Global team, Saudi heart. We work across timezones, but our stories come from a specific place and a specific voice.
  • Remote-first, healthy pace. Ship small, ship considered. No crunch theatre.

How we hire

A short intro call, a paid trial or craft conversation (role-dependent), a meet-the-team call, and an offer. No take-home marathons. No ghosting — you’ll always hear from us.

Think this is you?

Tell us what you’d bring. A link to your best work speaks louder than a perfect resume.

Apply →